Name: Blood Touch Description: This is a healing magic, but Akira can use it offensively if pressed to do so. In these spells, Akira heals herself or another person at the expense of life force or blood. Her trip through Iceberg shortened her life span since there was nothing else to draw energy from, but typically Akira uses a different source besides herself and the healing's target, for the cost. This source can be anything living, but the girl usually uses people or plants, as she feels very sympathetic towards animals. People too, but in Bellum she was trained to drain the energy from their enemies. The drawbacks to using this energy include her mental stability being effected, her magic becoming contaminated, and successive healings costing more life force. As Akira heals, she remembers everything that she underwent at the Academy in Bellum, as well as everything that she's seen over the years in the wars. She may be unable to speak or interact with the world after or during a healing, since her mind will be reverting to a damaged state. In Bellum, the war officers didn't care and forced her to heal anyways.
However, if the second drawback comes into effect, she can no longer heal properly, so they try to limit her healings at least a little bit. In the case of the second drawback coming into effect, Akira's magic can no longer heal and instead her magic damages anything living that it interacts with, including Akira. Friend or foe, basically anything within a meter is going to be effected. The damage is moderate, but cannot be healed normally. Arteries and organs will be cut off temporarily, and a person could die if they stay in contact with her magic for too long. If the second drawback is triggered, the effects of the first are doubled, and Akira's mind becomes even more unstable, rendering her absolutely powerless to control her fears and memories. Once the third part, the cost of more life force, is in effect, Akira is likely to not recover, and if she does it will take a long time and the girl will most definitely be restored to a deteriorated state. The reason Bellum cared was because the less control Akira has over her mind, fears, and body, the less effective her healing is and the more dangerous it is for this around her.
If Akira is using her magic offensively, she has two options as far as spells and types go. She can either use Blood Rupture, in which case pinpoint parts of the target's joints' mobility is frozen, or she can do damage over time by targeting the opponents's blood with her magic and then physically causing a wound. Because the enemy's blood has been affected by Akira's magic, the wound will be much more difficult to get to stop bleeding. This will weaken the target, but not cause serious damage by itself. Although the enemy cannot take serious damage from this spell alone, the opponent can die by this type of attack or be critically injured if they are already injured heavily by something, and more bleeding will cause them to asphyxiate. Basically, Akira's only offensive options are only good when used with another person's attacks and can cause no serious damage alone (the girl will probably be killed on her own after the opponent recovers from being weakened or momentarily frozen by Blood Rupture). This is why Akira was very useful in the wars of Bellum, because plenty of people were also fighting and causing damage to the affected targets.
Passive
Name: Absorption Element: Life/Death Description: Akira passively absorbs some of the energy from those around her. It is not enough for there to be any negative side effects in them, but it effects Akira's mental stability. By surrounding herself with positive or negative energy in abundance, Akira's mental balance is off (yes, with positive energy too) and she is unable to function properly. This is why Akira prefers to be alone, because if she is then the balance is perfectly fine.
Signature Ability
Name: Infusion Element: Life Description: Akira channels the life energy out of one source into another, causing negative effects and even death to the energy source while healing the target of the spell. This magic is primarily best for flesh wounds and broken bones, anything that can be mended physically. However, this spell can also offset magical drainage, and was often used in this way when Akira was in Bellum supporting the offensive mages. Alternatively, a blood cost can be payed, which was also often used by simply standing around those bleeding out and skipping having to channel the life force out of them. Akira can also use this method with her own blood without taking time off of her life. The exchange rate of costs is increased when paying a blood cost, however.
Defensive Spells
(these first 2 can be used offensively in a utility type way)
Name: Blood Rupture Element: Magic Control Description: Akira sends tendrils of magic through up to three targets' bloodstreams to target joints, muscles, and nerves. Each enemy will be paralyzed temporarily for two minutes with no side effects. Akira cannot use this ability repeatedly on the same enemy because their blood rejects the magic if used twice within a half of an hour (30 minutes).
Name: Curse of Weakness Element: Life Description: In this spell, Akira targets a small area ranging from two to three meters in diameter. Anything alive within that area will have their immune system and healing capabilities reduced for the next ten minutes. Leaving the area will decrease the time by half, no matter when the area is left. Entering the area from outside will cause the same debuff for the remaining amount of time, and leaving will have the same effect. Any wounds that cause a debuffed target to bleed will do so more than usual, and not be able to heal naturally or through spells until the debuff is removed or the duration ends. Damage afflicted by this target is lessened depending on the strength of the enemy. If they are a very weak mage, they may not be able to do any damage at all. If they are a Wizard Saint, most likely Akira's spell will not have any effect at all xD.
Name: Sacrifice Element: Life Description: By channeling life energy from a source, similarly as in Infusion and Purify, Akira pools that life into a shield to protect an ally or herself. The more life source or blood used, the more powerful the shield. The overall same conditions apply as in Infusion. However, the longer the shield is held up, the faster life source is consumed. If the shielded target kills or injures another, whatever blood or life source let out automatically is absorbed into the shield.
Name: Blood Pact Element: None Description: In exchange for being unable to cast spells for double the duration time, Akira causes a target to enter stasis for up to four hours. During this period, Akira is protected by a bubble type shield of blood which cannot be broken by normal means. When attacked magically, the bubble will not break unless the attacker is exponentially more powerful than Akira. However, when used on another target the bubble is unbreakable until Akira loses consciousness or the duration ends. Akira must stay within 100m of the stasis'd target. This target cannot be moved.
Basic Spells
Name: Purify Element: Life Description: Akira channels the life energy out of one source and into her target. This spell is basically the same as Infusion, except it is meant to cure disease or long-term effects. It takes a lot more life source or blood, but has overall the same conditions as Infusion.
Name: Cleanse Element: Magic Control Description: By sending a ripple of magic over and through a target, Akira removes any magical debuffs or negative magical effects. This only works after a spell has been cast on her target, and it cannot be used to stop spells from effecting the target. Only to end the effects early. (Therefore, if it's a sudden death spell they're out of luck).
"But I've come too far, can't look the other way..."
Everyone is a moon and has a dark side they do not wish to show anybody. For those that rest in the darkness, this side is different than the one they show all the time. For them-- no, for us, we keep our bad showing and our inner good hidden deep within.
I guess I'm nothing more than a marionette, with no will and no heart.