Just testing some code out because I don't know how to use any of that xD
Passive Ability
Name: Shimmer and Flare Element: Spirit & Fire Description: About every four to five minutes, Rena's aura shimmers and she releases a minor flare that lets off some of her spirit energy. (The flare is almost invisible and largely unnoticeable unless the person is highly sensitive to auras, magical power, or simply has keen eyesight.) This is because until she uses a spell, her magical power accumulates and has to be drained through this passive. However, if she chooses Rena can postpone the time of the flare. Upon doing so, the shimmering will become more prominent and can obscure her exact location, similar to a mirage.
Creating the mirage shimmer requires concentration for holding at least two of the normal "flare times" back in a row, which equates to roughly eight to ten minutes. Doing so will cause the mirage shimmer effect for half of this time, and Rena will be unable to use spells for another length of the time. Holding back more than two flares is dangerous and will have serious consequences if attempted. Example: Rena wants to use the mirage shimmer, and so she holds her flares back and concentrates for ten minutes. After the ten minutes, the mirage shimmer is in effect for five. After the duration of the mirage shimmer, Rena cannot use spells for another ten minutes.
Signature Spell
Name: Swanfire Element: Fire (not light, because the mirage effect is from heat instead of light bending, and it’s white fire not light) Description: Rena’s favorite animal is a swan, and it came to be so many years ago when she was watching them on a lake near her house. She would sit there every day and just observe the beautiful creatures, bringing her mind to peace. Years later, when she was betrayed by her two closest friends, Rena remembered the gracefulness of the swans and wished that her life could be so perfect as they seemed.
In this spell, Rena does a very simple twirling dance and white flames circle around her for the next few minutes. They will burn and attack anything that comes within about a meter near her, and also obscure her appearance (it’s hard to recognize exactly where she is within the meter radius because the fires make the air around her shimmer).
Basic Spells (besides Signature)
Name: The Hundred Candles Element: Fire & Wind Description: After dancing for at least five minutes, Rena summons 100 - 200 one inch tall (candle flame size) fires, which circle around her and aid in any physical attacks. They do not protect her automatically, unlike the Swanfire, but more than one candle can be used in an attack (say, like a punch or a kick or whatever). There is not actually a physical "candle" part, just the flame.
Wind is used to keep them hovering in the air, as it is not a free-flowing spell like Swanfire. The flames aid in her attacks automatically; however, if concentration is used and also extra effort, more flames than usual can be used in a single attack.
Name: Chasing Fire Element: Fire & Wind Description: Description of spell. Try to be detailed, since this is for reference where needed!
Name: Traditional Dance #1 Element: Fire Description: When Rena was a small child, her sisters taught her nature dances since their magic was based in nature, and they had figured out that Rena memorized best by either singing or dancing spells. This is the first dance she learned, taught to her by her eldest sister. It was originally a nature spell meant to heal, but when Rena dances it, it will instead cause painless, but heavy damage to the target's body and diminish any healing performed on the target for the duration of the dance.
As long as Rena dances, the target will burn (this spell does damage over time). The duration of this spell is not specified, but all you have to do really is push her over or something, as she cannot cast spells during the duration that will protect her (like Swanfire).
Name: Traditional Dance #2 Element: Fire Description: Also known as the fireworks dance. This dance was taught to Rena by her second sister, and was originally a nature spell meant to grow greenlife stronger and larger. By dancing this spell, upon finish Rena's physical attacks are empowered and deal extra damage. Rena's height and body mass increases as well, and she becomes more physically tough. (Typically, Rena is all attack and no defense). The reason this dance is known as the fireworks dance is because surrounding Rena are bright sparks that can resemble miniature sparklers.