Hawke keeps his clothes simple and clean. Black doesn't show stains nearly as well as white, so he usually wears black clothes when he can help it. He also wears gloves almost all the time for that same reason. Long, blond hair is usually pulled back or braided. Amber eyes shine brightly, or look down at you as he's being sarcastic... depending on how one wants to see it. The main color to his outfit is a red coat with a ridiculous amount of pockets, inside which he stores most of his things.
personality
Hawk is a sarcastic, sassy boy who never seems to take things as seriously as he probably should. He’s not afraid to speak his mind, regardless who he’s talking to or around. He’s not afraid to talk back to authority figures and people who tell him what to do. Despite his general attitude he’s all bark and no bite.
Deep down he’s a caring guy who hates seeing people get hurt. He’ll say as much too, in his own way. But he also understands it’s unavoidable so he generally doesn’t get mad about it. Instead he just patches people up and moves on. This caring goes so deep that he’ll even heal people who were his enemy even moments ago.
He’s not a morning person, and is pretty cranky without a morning cup of coffee and a chance to wake up. If given this though, he’s usually peaceable, though will still be sarcastic. Even when he’s cranky, he never tries to provoke a physical fight. However that won’t stop him from getting into verbal fights.
He prefers things to not come to blows, but when it does he’s very defensive. He never counters except to stop an incoming attack he can’t outright block. He prefers to simply wear his opponents out, and then just push them over.
Hawke, who'll claim it's his misfortune, was born into a family line of high ranking soldiers dating back to before Valland's first invasion of Fiore. This distinguished line bore with it a pride the rest of his family wanted him and his sister to carry. However he grew up to hate the strictness.
Thanks to the training the family's view on what a soldier should be, he didn't grow up with any real friends. He was a soldier like his father, and his father before him, and his father before him. But at an early age he decided that's not what he wanted.
For a time after his training began, his older sister was able to calm him down and keep him going. But when he turned twelve he began to get more unruly and started sneakng out of his home. He was caught pretty quckly each time though and was brought back.
Not one to give up he kept trying. And his father only tightened the iron grip n response. His training became more intense as a way to pull that energy out of him. But that didn't stop him from slipping out one night when he was 14. Free from what he felt was tyrany in what he thought was a free world, he wandered, making money to heal those who needed healing.
That didn't stop his dad from trying to bring him back. Attempts that so far have ended in failure. Although, they've personally left to look for him now.
Primary Magic
Name: Living Water
Description: Despite what the name implies the water isn’t quite alive. But it does enable its wielder to mend damaged organic things. Mainly humans, but animals can be healed too. It also functions like normal water magic, being usable in combat to attack and defend. Though, it is weaker on the offense than normal water magic. That doesn’t make it any less versatile however, as water can take on nearly any shape or size.
The main drawback is that it takes time and a lot of energy to heal anything more than a shallow cut. As such battlefield fixes are, at best, patch jobs. He also can't really dull the pain effectively with this magic.
Signature Ability
Name: Water World
Element: Water
Description: Hawke clasps both hands in front of him and holds them there. A dome of water then forms over him and people around him. Inside, the water of the dome drips down like rain. This dome acts like a shield, deflecting or blocking attacks. While at the same time those inside get some healing. Hawke is unable to move while the dome is up, and is unable to hold the spell for very long.