Primary Magic Name: Dragon's Mark (Abjuration) Description: Pyrrha's magic is the same as the rest of her family - a mark bestowed upon every girl in her family by a deal with a powerful dragon ages ago. While it started as a desperate bid to keep the family line strong, it has become more of a mark of pride over the generations. Their family proudly pays homage to that dragon, serving it when called upon. In return, they're granted powerful magical abilities in the form of tattoos on their body.
Pyrrha's mark grants her the power to dispel the magic around her. With a touch of her left hand, she can undo almost any spell, so long as its within her power to do so. The downside is, she doesn't really have anything to use for herself.
signature ability Name: Spell Breaker Element: None Description: With a simple touch, Pyrrha can undo the magic woven into existence by other mages. This includes barriers, attacks, or even "buffs" or "debuffs" they have cast. She has little to fear in the way of magic from people, but only as long as she's on her guard and able to touch the spell with any part of her left hand. Armory
A magical glaive easily carried around and stored, the Dracoknight's glaive is the traditional weapon of Pyrrha's family - at least for its women. The weapon can fold automatically into a more mobile form, almost instantly transforming into a powerful weapon when drawn. Pyrrha has to be careful not to touch it with her left hand when she activates it, or it disrupts the process, causing the rapidly assembling weapon to fall into mutiple mundane pieces until she can put it back together.
The glaive has a secondary form that can change on the fly - to that of a powerful long rangebolt-action rifle. The ammunition is magical in nature as with all firearms, but the lacrima that powers it is encased where Pyrrha's dragon mark can't harm its operation.
Resistant to most elements and strangely comfortable in almost any environment, the dracoknight's robes are artifacts worn by the adventuring members of the Drako's family. They include a breastplate to protect from attacks that would pierce the heart, as well as gloves and boots.
A set of boots often worn with Pyrrha's robes, the Jump Boots are a family invention to help improve the mobility of the women in the family. Without them, they can only ever really be as fast as nature will allow, but with them they can jump higher and move faster, giving them an edge against mundane opponents in combat.