Post by Chryseis "Crisis" Teotwaki on Jun 29, 2015 6:23:29 GMT
Name: Crisis Gate - Fairy Arena Element: Illusion Description: A spell that overlays an illusory world over the real one. While ostensibly capable of being a death world that Crisis has god-like control over, its primary use is to protect the real world and innocent bystanders from being caught in the crossfire of intense battles. Space even distorts to achieve this effect. These parameters can also be inverted to amplify environmental impacts if it becomes necessary to raze everything to the ground. Bystanders are generally unable to see this illusion but can see the combatants, but the combatants can’t see the bystanders. While she can still fight while it’s active, this spell is still pretty intensive for Crisis to cast at her level and requires her to use an incantation: “Dimensional warp engaged. Expanding distortion field. External parameters defined. Internal boundaries unlimited. Crisis Gate, OPEN!”
Name: Crisis Gate - Lock Down Element: Illusion Description: It's usually possible to leave the Fairy Arena by leaving its outer perimeter, provided physical barriers don't prevent them from doing so. In this variation, someone in the Arena can be prevented from leaving it without their movements being knowingly limited. From their perspective, they could be running endlessly forward when in reality they are running in place as illusory scenery goes by or even lead in circles by their fooled senses. (Ever try to walk a straight line with your eyes closed? Maintaining your trajectory can be difficult, if not impossible, without a point of reference.) This sort of illusion can be even more intensive, especially if Crisis has to constantly update their surroundings, and actually prevent Crisis from fighting.
Name: Hard Light Illusion - Danmaku Shooter Element: Illusion Description: The word Danmaku translates from Japanese as "Bullet Curtain." One of Crisis' more powerful attacks, she conjures up a large number of ballistic weaponry and fires them all at once, filling the air with bullets and sometimes a few missiles. Because sometimes accuracy must be sacrificed for overkill.
Name: Hard Light Illusion - Twilight Edge Element: Illusion Description: Crisis manifests two large swords of glowing black light. She can use them to fight melee, but being illusions she can also make them fly and fight remotely.
Name: Hard Light Illusion - Shinkansen Hammer Element: Illusion Description: When she needs to make an impact, she creates a locomotive and just rams it into her opponent. Another variation on this is "Za Warudo," where she drops a steam roller, but sometimes you just can't beat the classic anvil, safe, or grand piano.
Name: Hard Light Illusion - Shield Sphere Element: Illusion Description: They don't all have to be fancy. Sometimes all you need is a translucent energy sphere to protect against attacks or hold someone in place. Pretty durable, but not indestructible.
Name: Hard Light Illusion - All of Me Element: Illusion Description: She can make copies of herself and others. Sure, she could use them for misdirection, but why do that when you can crush someone with a clone army? Believe it!
Name: Hard Light Illusion - Spellception Element: Illusion Description: One Crazy Trick to keep the opponent guessing, especially if they can cancel spells or a Light Dragon Slayer tries to eat her illusions. She can "Wrap" her illusions around another spell, an explosive, or just a heavy object and launch them both. Even if the illusion fizzles, the actual attack can keep going.